
How to Play
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War of the Keys is Church versus Crown. Ranks stay hidden until a duel.
Setup
- Each player places 40 pieces on their own four rows, unseen by the opponent.
- The two middle rows and mountain / lake squares cannot be used in setup.
- The Keep (Royalty) / Cathedral (Church) and Pits never move.
- Neither side should see the enemy layout before the match.
Turns
- Royalty moves first. You must move; there is no pass.
- Except Keep/Cathedral and Pits, pieces move one square. No jumping, no two pieces on one square.
- Mountains and lakes are blocked for the whole game.
Special pieces
- 2 Soldier / Ostiary: may move any number of squares in a straight line if the path is empty.
- 3 Peasant / Lector: clears a pit and takes that square. Any other piece that attacks a pit is lost; the pit stays.
- S Assassin: beats the King / Pope (10) only if the Assassin attacks. If the 10 attacks the Assassin, the Assassin is lost.
- Higher rank wins. Equal ranks both fall. The winner of an attack takes the square.
End
- Capture the enemy Keep / Cathedral to win.
- Or destroy all of the opponent’s mobile pieces.
Best played on a computer.
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